Publications
Below is a list of my research publications, linked to their full texts and, when available, accompanying posters. Additional information can be accessed by clicking on each publication.
Below is a list of my research publications, linked to their full texts and, when available, accompanying posters. Additional information can be accessed by clicking on each publication.
Bassanelli, S., Bucchiarone, A., Wanick, V., & ‘Oz’Buruk, O. (2026). Immersive Gamification in the Metaverse for Sustainable Development: State of the Art and Guidelines. Handbook of the Metaverse, 239-281.
Bonetti, F., Gabrielaitis, L., Bassanelli, S., Gini, F., Chambers, P., Belliato, R., ... & Romanzi, V. (2025). Beyond Human-Centric Play: A Review of Commercial Video Games to Inform More-than-Human Serious Game Design. Engineering Educational Games for a Sustainable Society: Play, Learn and Transform, 99-123.
Bucchiarone, A., Bassanelli, S., & Guidolin, T. (2025, November). Enhancing Student Engagement Through AI and Gamification: A Case Study of an Educational Platform. In International Conference on Games and Learning Alliance (pp. 96-105). Cham: Springer Nature Switzerland.
Gini, F., Roumelioti, E., Schiavo, G., Bassanelli, S., Paladino, M. P., Zancanaro, M., & Marconi, A. (2025). Linking player types to user experience: Considerations for the design of a platform for the education on sensitive topics. Proceedings of the ACM on Human-Computer Interaction, 9(6), 809-827.
Gini, F., Bassanelli, S., Bonetti, F., Mogavi, R. H., Bucchiarione, A., & Marconi, A. (2025). The role and scope of gamification in education: A scientometric literature review. Acta Psychologica, 259, 105418.
Vacondio, M., Gini, F., Bassanelli, S., & Marconi, A. (2025). Enhancing Sustainable Mobility Through Gamified Challenges: Evidence from a School-Based Intervention. Sustainability, 17(14), 6586.
Bassanelli, S., Belliato, R., Bonetti, F., Vacondio, M., Gini, F., Zambotto, L., & Marconi, A. (2025). Gamify to persuade: A systematic review of gamified sustainable mobility. Acta Psychologica, 252, 104687.
Bassanelli, S., Bonetti, F., Gini, F., Leonardi, C., Mencarini, E., Not, E., & Marconi, A. (2025). Design and development of a gameful co-design tool for interventions in rural areas. In Proceedings of the 9th Annual International GamiFIN Conference (pp. 1-4).
Bucchiarone, A., Gini, F., Bonetti, F., Bassanelli, S., Schiavo, G., Martorella, T., ... & Zambotto, L. (2024). Can Generative AI Support Educators? Creating Learning Paths with PolyGloT. In General Aspects of Applying Generative AI in Higher Education: Opportunities and Challenges (pp. 393-428). Cham: Springer Nature Switzerland.
Bassanelli, S. (2024). The Significance of Gameful Systems Design: A Journey through the Evolution of GamiDOC, from its Conceptualization to Experimental Validation. Ph.D. Thesis.
Bassanelli, S., Gini, F., Bucchiarone, A., Bonetti, F., Roumelioti, E., & Marconi, A. (2024, June). Lost in gamification design: A scientometric analysis. In International conference on human-computer interaction (pp. 3-21). Cham: Springer Nature Switzerland.
Yigitbas, E., Schmidt, M., Bucchiarone, A., Bassanelli, S., & Engels, G. (2024, May). Gamification-and virtual reality-based learning environment for UML class diagram modeling. In 2024 IEEE Global Engineering Education Conference (EDUCON) (pp. 1-10). IEEE.
Bassanelli, S., Bucchiarone, A., & Gini, F. (2024). Gamidoc: The importance of designing gamification in a proper way. IEEE Transactions on Games.
Bassanelli, S., Gini, F., Bucchiarone, A., & Marconi, A. (2024). Promoting green mobility through gamified transportation campaigns. In Proceedings of 8th International GamiFIN Conference 2024 (GamiFIN 2024) (Vol. 3699).
Bonetti, F., Bassanelli, S., Bucchiarone, A., Gini, F., & Marconi, A. (2024). Untitled Bee Game: Be(e)ing mean to learn more about eco-sustainability. In Proceedings of 8th International GamiFIN Conference 2024 (GamiFIN 2024) (Vol. 3699).
Mogavi, R. H., Deng, C., Kim, J. J., Zhou, P., Kwon, Y. D., Metwally, A. H. S., ..., Bassanelli, S.,... & Hui, P. (2024). ChatGPT in education: A blessing or a curse? A qualitative study exploring early adopters’ utilization and perceptions. Computers in Human Behavior: Artificial Humans, 2(1), 100027.
Bucchiarone, A., Savary-Leblanc, M., Le Pallec, X., Cicchetti, A., Gérard, S., Bassanelli, S., ... & Marconi, A. (2023). Gamifying model-based engineering: the PapyGame experience. Software and Systems Modeling, 22(4), 1369-1389.
Bucchiarone, A., Bassanelli, S., Luca, M., Centellegher, S., Cipriano, P., Giovannini, L., ... & Marconi, A. (2023). Play&go corporate: An end-to-end solution for facilitating urban cyclability. IEEE Transactions on Intelligent Transportation Systems, 24(12), 15830-15843.
Bucchiarone, A., Bassanelli, S., & Marconi, A. (2023). How to foster sustainable behaviors through multi-campaigns rewarding mechanisms: The air-break experience. Sustainability, 15(6), 5198.
Gini, F., Bassanelli, S., & Bucchiarone, A. (2023). The role of game modality in the outcomes of gamification: A research agenda. In Proceedings of the 7th International GamiFIN Conference (Vol. 3405, pp. 67-78). CEUR-WS. org.
Bassanelli, S., & Bucchiarone, A. (2022, November). Gamidoc: A tool for designing and evaluating gamified solutions. In Extended abstracts of the 2022 annual symposium on computer-human interaction in play (pp. 203-208).
Bassanelli, S., Vasta, N., Bucchiarone, A., & Marconi, A. (2022). Gamification for behavior change: A scientometric review. Acta Psychologica, 228, 103657.
Bucchiarone, A., Cicchetti, A., Bassanelli, S., & Marconi, A. (2021, October). How to merge gamification efforts for programming and modelling: a tool implementation perspective. In 2021 acm/IEEE International Conference on model driven engineering languages and systems companion (models-c) (pp. 721-726). IEEE.
Petrizzo, I., Castaldi, E., Anobile, G., Bassanelli, S., & Arrighi, R. (2021). Time and numerosity estimation in peripersonal and extrapersonal space. Acta Psychologica, 215, 103296.